![]() The fact is, the building looks properly in AC3D but not after conversion in AFS2. I tried several things, with/without burn color into texture step, setting double-sided faces/smooth/poly, searching for leaking surfaces, optimizing surfaces/objects, nothing changes. When I convert it and place it in AFS2, I however systematically have bleed through issues (see attached pictures). I set faces to single sided surfaces and ensured they're all oriented outwards, the building looks ok under all directions in AC3D. ![]() I opened the building in AC3D, textures load properly, size is ok. Ok, while waiting for a 3DS Max plugin, I reverted to AC3D and tried converting an airport building (the "C" office in my homebase of Yverdon-les-Bains) using the dev release of Model Converter X according to Rodeo's infos.Įxtraction with MCX went ok, I followed Rodeo's indications in the texture conversion (rename texture files with _color suffix, resize texture files to a power of 2, burn color into texture, convert texture files to BMP) and saved the building as.
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